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Published on November 24, 2004 By Brackard In Galactic Civilizations II
Reading through the journals, I came across BoogieBac's best of best for the week. One thing that was mentioned was the different scanning techs that would be available. Now while there was a scanning tech available in GC1, Ican't think of any game where I acutally used it, especially since the AI knew where all the Class 15+ worlds existed.

Based on what I read on the journal, there will actually be various degrees of planets. I see planets being broken down by 1) their initial usefullness, and 2) their exapndability. So my question becomes does the AI have the previous konwledge as in GC1, and how do they decide which planet to colonize? If the AI still knows which planets are best, yet the player requires additional tech to figure out where to settle,doesn't that put the planer at an even greater disadvantage than that of GC1?

Just tossing this out there to see what I get.

Thanks.

Comments
on Nov 25, 2004
on Nov 30, 2004
Well hopefully only at the masochistic difficulty
on Dec 09, 2004
an get with current techs of that AI.
on Jan 22, 2005
s important but some planets may be "only" class 8 but have say 7 upgradeable tiles.

(note in GalCiv 2 that class 10 is an earth like planet).

on Jan 22, 2005
I remember having planets in my own sector swiped before I got a chance to check 'em cause of that.
on Jan 23, 2005
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